Stanley's Speedrun

Is a fast paced 3D parkour platformer built around precision movement, run path optimisation, and replay driven time attacks. Inspired by Karlson, Godspeed, and Mirror's Edge, the game challenges players to master momentum and shave milliseconds off every run.

Unity C# 3D Parkour Speedrunning Level Design
Play on itch.io!

Overview

Stanley's Speedrun was designed as a focused experiment in movement feel and speedrun friendly level design. Each level is short, readable, and built to be replayed, encouraging players to learn the optimal routes, refine their timing, and push for faster clears.

The core loop is simple: run, fail, retry, improve. Movement mechanics are intentionally forgiving enough to encourage flow, but precise enough to reward mastery. The game prioritises clarity, responsiveness, and momentum over complex systems or progression trees.

Gallery

Featured Systems

Movement System

Momentum based · Air control · Speed-focused
  • Fast acceleration with preserved momentum for flow.
  • Responsive air control encourages risk taking routes.
  • Designed to feel expressive rather than restrictive.

Speedrun Timer

Time attack · Replay incentive · Skill feedback
  • Always visible timer reinforces speedrun mentality.
  • Clear end of level completion feedback.
  • Encourages route optimisation and iteration.

Level Design

Readable routes · Short levels · Replayable
  • Levels built to be memorised and mastered.
  • Multiple viable paths for different play styles.
  • Visual clarity prioritised over visual noise.

Iteration & Tuning

Feel first design · Rapid prototyping
  • Movement values tuned through constant playtesting.
  • Level layouts adjusted based on player flow.
  • Focus on responsiveness over feature bloat.