Movement System
- Fast acceleration with preserved momentum for flow.
- Responsive air control encourages risk taking routes.
- Designed to feel expressive rather than restrictive.
Is a fast paced 3D parkour platformer built around precision movement, run path optimisation, and replay driven time attacks. Inspired by Karlson, Godspeed, and Mirror's Edge, the game challenges players to master momentum and shave milliseconds off every run.
Stanley's Speedrun was designed as a focused experiment in movement feel and speedrun friendly level design. Each level is short, readable, and built to be replayed, encouraging players to learn the optimal routes, refine their timing, and push for faster clears.
The core loop is simple: run, fail, retry, improve. Movement mechanics are intentionally forgiving enough to encourage flow, but precise enough to reward mastery. The game prioritises clarity, responsiveness, and momentum over complex systems or progression trees.