Fuel Field
A fuel-driven arcade survival game expanded from a web prototype into an Android release, including mobile controls, QA changes, and Google Play deployment.
View Case StudyGame Developer specialising in gameplay systems and interactive design
View ProjectsI design and build interactive systems using Unity, Unreal Engine, and modern web technologies. My work focuses on clean structure, responsive gameplay, and scalable system design.
I'm a game and web developer with a focus on gameplay systems, interaction design, and technical implementation.
I primarily work with Unity, JavaScript, HTML, and CSS, building structured and scalable systems for both games and web applications.
I completed a Games Development course with a Distinction*, producing multiple prototypes and full-scale projects.
CV refreshed for 2026 to focus on recent production-strength work in gameplay systems, interaction architecture, and shipping playable builds.
Download CVSelected projects showing shipped releases, gameplay systems, narrative design, and technical architecture.
A fuel-driven arcade survival game expanded from a web prototype into an Android release, including mobile controls, QA changes, and Google Play deployment.
View Case StudyA Unity microgame focused on modular task progression, shared interactables, runtime flow changes, and clear player-facing prompts.
View Case StudyA western murder mystery prototype built around branching dialogue, journal-led deduction, environmental storytelling, and player suspicion.
View Case StudyI am currently refining my portfolio around stronger case studies, improving performance across the site, and continuing to build projects that show clear systems thinking, player feedback, and release ready polish.
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