Gameplay systems developer

Finley
Nye

I build responsive game systems and interactive experiences.

Working across Unity, Phaser JS, and the web, with a clear focus on clean architecture, meaningful player feedback, and developing projects through to release.

Fuel Field key art showing a spacecraft flying through an asteroid field
Finley Nye

About Me

I'm a game and web developer with a focus on gameplay systems, interaction design, and technical implementation.

I primarily work with Unity, JavaScript, HTML, and CSS, building structured and scalable systems for both games and web applications.

I completed a Games Development course with a Distinction*, producing multiple prototypes and full-scale projects.

More about working together
Designing modular interaction and progression systems.

Current Focus

I am currently refining my portfolio around stronger case studies, improving performance across the site, and continuing to build projects that show clear systems thinking, player feedback, and release ready polish.

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