Fuel Field
A fuel-driven arcade roguelite survival game, evolved from a university web prototype into a full iOS and Android release featuring boss battles and layered micro-progression systems.
Gameplay systems developer
I build responsive game systems and interactive experiences.
Working across Unity, Phaser JS, and the web, with a clear focus on clean architecture, meaningful player feedback, and developing projects through to release.
I'm a game and web developer with a focus on gameplay systems, interaction design, and technical implementation.
I primarily work with Unity, JavaScript, HTML, and CSS, building structured and scalable systems for both games and web applications.
I completed a Games Development course with a Distinction*, producing multiple prototypes and full-scale projects.
More about working togetherSelected projects spanning shipped releases, gameplay architecture, interaction design, and narrative systems.
A fuel-driven arcade roguelite survival game, evolved from a university web prototype into a full iOS and Android release featuring boss battles and layered micro-progression systems.
A Unity microgame developed over 12 weeks, focused on modular architecture and clear code responsibility, with interface-driven interactables, runtime task-flow changes, and varied interactions supporting clear player progression.
View case study
A western murder mystery built around branching dialogue, journal-led deduction, environmental storytelling, and player suspicion.
View case studyI am currently refining my portfolio around stronger case studies, improving performance across the site, and continuing to build projects that show clear systems thinking, player feedback, and release ready polish.
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