Finley Nye

Game Developer specialising in gameplay systems and interactive design

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I design and build interactive systems using Unity, Unreal Engine, and modern web technologies. My work focuses on clean structure, responsive gameplay, and scalable system design.

Finley Nye

About Me

I'm a game and web developer with a focus on gameplay systems, interaction design, and technical implementation.

I primarily work with Unity, JavaScript, HTML, and CSS, building structured and scalable systems for both games and web applications.

I completed a Games Development course with a Distinction*, producing multiple prototypes and full-scale projects.

CV refreshed for 2026 to focus on recent production-strength work in gameplay systems, interaction architecture, and shipping playable builds.

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Featured Work

Selected projects showing shipped releases, gameplay systems, narrative design, and technical architecture.

Fuel Field

Released arcade shooter · Phaser 3 · Android

A fuel-driven arcade survival game expanded from a web prototype into an Android release, including mobile controls, QA changes, and Google Play deployment.

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Warehouse Game

Unity systems · Task framework · Interaction design

A Unity microgame focused on modular task progression, shared interactables, runtime flow changes, and clear player-facing prompts.

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A Week in the West

Narrative design · Mystery structure · Twine/Phaser

A western murder mystery prototype built around branching dialogue, journal-led deduction, environmental storytelling, and player suspicion.

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Current Focus

I am currently refining my portfolio around stronger case studies, improving performance across the site, and continuing to build projects that show clear systems thinking, player feedback, and release ready polish.

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