Fuel Field
A fuel-driven arcade roguelite survival game, evolved from a university web prototype into a full iOS and Android release featuring boss battles and layered micro-progression systems.
Selected work · 2024, 2026
Games and technical projects showing how I approach systems, interaction, iteration, and release.
A fuel-driven arcade roguelite survival game, evolved from a university web prototype into a full iOS and Android release featuring boss battles and layered micro-progression systems.
A western murder mystery built around branching dialogue, journal-led deduction, environmental storytelling, and player suspicion.
A modular C++ audio subsystem built within the Xcube2D framework, separating playback from gameplay code through layered audio control, resource validation, and clear engine-level ownership.
A Unity adventure prototype built around island progression, puzzle-combat encounters, readable level design, and guided exploration.
A Unity microgame developed over 12 weeks, focused on modular architecture and clear code responsibility, with interface-driven interactables, runtime task-flow changes, and varied interactions supporting clear player progression.