Projects
Selected work showcasing gameplay systems, interaction design, and technical development.
Fuel Field
Released Phaser arcade survival game expanded to Android, with mobile controls, upgrade systems, closed testing, and Google Play deployment.
A Week in the West
Western murder mystery prototype focused on branching dialogue, journal-led deduction, environmental storytelling, and a 7-day investigation structure.
C++ Audio Subsystem
C++/SDL2/Xcube2D engine subsystem exploring audio layers, resource validation, playback control, and engine-level system ownership.
Arc of the Isles
Unity adventure prototype focused on island progression, puzzle-combat flow, enemy encounters, and readable level design.
Warehouse MicroGame
Unity microgame built around modular task systems, shared interactables, shift flow, and runtime progression changes.