Projects

Selected work showcasing gameplay systems, interaction design, and technical development.

Fuel Field

Fuel Field

Released Phaser arcade survival game expanded to Android, with mobile controls, upgrade systems, closed testing, and Google Play deployment.

Phaser JavaScript Arcade Systems
A Week in the West

A Week in the West

Western murder mystery prototype focused on branching dialogue, journal-led deduction, environmental storytelling, and a 7-day investigation structure.

Twine SugarCube Narrative Design
C++ Audio Subsystem

C++ Audio Subsystem

C++/SDL2/Xcube2D engine subsystem exploring audio layers, resource validation, playback control, and engine-level system ownership.

C++ Audio Subsystem Design
Arc of the Isles

Arc of the Isles

Unity adventure prototype focused on island progression, puzzle-combat flow, enemy encounters, and readable level design.

Unity C# Level Design
Warehouse Game

Warehouse MicroGame

Unity microgame built around modular task systems, shared interactables, shift flow, and runtime progression changes.

Unity C# Systems Design