Overview
Fuel Field began as a small Asteroids style movement prototype and evolved into a modern arcade survival shooter built in Phaser 3.
The project blends retro design cues with responsive feedback systems, layered audio,
and a fuel driven mobility loop that pushes players to constantly move, evade danger, and manage resources.
The experience is built around three core pillars:
clarity (clean UI and readable threats),
responsiveness (inertia based controls, knockback, warning cues),
and tension (fuel as a survival limiter, escalating threats, and an idle triggered comet attack).
A light upgrade layer adds replay value without expanding beyond the intended arcade scope.
This project was formally documented in my CI587 Web Development for Games report, where I broke down design intent, implementation decisions, and iteration outcomes.