FN_TaskManager
Shift orchestrator · UI driver · Runtime reroute
- Owns ordered progression, current task pointer, and compact UI list.
- Triggers an intro log after early linear tasks.
- Handles the Power Out branch then resumes Box (2) cleanly.
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FN_Interactable
Shared prompts · Task-aware gating · Reusability
- Single prompt widget reused across all interactables.
- Blocks interaction unless the linked task is active (optional).
- Optional 3D task label at mid range, hides at close range.
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FN_Computer
Cinematic input · Name sync · Control safety
- Camera lerp into a typing UI, typing SFX.
- Validates player name, pushes to wrist UI & clock in, unlocks door.
- Atomic coroutine restores cursor, layers, and control.
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FN_PowerOutTask
Set piece · Environment blackout · Task rewiring
- Disables lights/emission and moves camera to fuse panel.
- On fuse insert: complete task and rebuild list -> Box(2).
- Graceful control restore and UI refresh.
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FN_TurnOnLightsTask
World feedback · Emission control · SFX
- Restores light GameObjects and emissive materials.
- Optional red flicker failure effect.
- Marks complete and advances when appropriate.
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