Combo System
- Chained attacks triggered by animation events.
- Only the player can execute combos; enemies inherit from IDamageable.
- Precision-based hitbox checking via weapon triggers.
Arc of the Isles is a whimsical adventure where players use their swordsmanship and quick thinking to defeat enemies and explore floating worlds. The stylised visuals and light RPG mechanics make it a charming, replayable experience.
The game loop is built around an island framework. Each island is self contained with its own hazard, enemy, or objective. A central controller manages progression, while interaction is unified through a shared TextMeshPro prompt system. Player actions revolve around four verbs: jump, swing, spin, and interact. Sword combos are animation driven, with special moves like spinning handled in the controller. Islands follow a simple loop: reach, challenge, reward, move on. Some crumble underfoot, others host enemies or NPC quests. Rewards vary from stat boosts to progression keys. The variety keeps the pace fresh while the toolkit stays tight. Progression is linear but island design adds flavor to the path forward.