Centralized Playback Control
Single responsibility - Consistent entry points
- Unified interface for triggering and stopping sounds.
- Reduced duplicated playback code across gameplay features.
- Improved maintainability through clear ownership.
State & Event Handling
Context-aware output - Predictable behavior
- Sound behavior tied to gameplay events and state changes.
- Consistent handling strategy for repeated or overlapping triggers.
- Designed for predictable responses during rapid gameplay updates.
Scalability
Extensible structure - Future-friendly
- Subsystem approach intended for growth beyond early prototypes.
- Easier to add new sound categories without architecture changes.
- Supports cleaner migration into larger projects.