Zero G Room

A dramatic zero gravity set piece featuring floating debris, explosive barrels, and a deliberate pacing shift in Boom Guy.

Overview

The Zero G Room acts as a tension break and atmospheric moment. On entry, gravity is disabled and objects begin drifting freely.

Debris applies collision impulses, while explosive barrels detonate on contact and damage the player.

Core Blueprint Responsibilities

  • Detects player entry via trigger volume.
  • Applies zero gravity to relevant actors.
  • Simulates drifting collisions with impulses.
  • Handles explosive barrel damage and fx.

Blueprint Demo

Zero G Room GIF Demo
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